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Sunday, March 11, 2012

What Is Fiends & Fireballs

This title is a rules lite system designed to emulate the classic fantasy rpg games circa 1974-1984 using a custom O.S.S. (Old School Style) rpg engine (designated as MX83) that I have had on multiple burners.

And now it’s time to finish it.

This style of play is based around the methods and manners during the peak gaming period in my group (1983) when we were using our imaginations and everything else we could lay our hands on to create massive sessions (many lasting 12 hours) of role-playing fun.

We used material from a small handful of game related sources (TSR, Judges Guild, Mayfair, Dragon Magazine) and all the ideas we could pull from books and movies (we were watching Lord of the Rings when it was animated) to create distinct campaigns from. We were notorious for cutting out rules (we used 30%-50% of the rules tops).

Our poison of choice was Advanced 1st edition and we played like mad men (and mad ladies-don’t let anybody tell you that the women folk didn’t play back then. At least half of every session was female).

We drank cheap beer and ate cheap pizza and took on the powers that be to bring home the booty and stories that would last a lifetime.

I hope that this rendition will bring some fun and good times into your life and that you too go home with some stories to tell of mountains high and dungeons deep and the secrets that lie within.

More as the first draft coalesces.

And as always, thanks for reading and please feel free to contact me at blurrpg (at) gmail (dot) com.

4 comments:

  1. Jeff Rients said that making your own OD&D rulebook was like being a jedi making his own lightsaber. Kudos, look forward to reading it.

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  2. I just have to get this one done. I have put 12 years into a system (Forsaken Souls) and I kept trying to find a way to make a 'basic' version to introduce people to it.

    That has proven all but impossible. FS is a system and setting combined with a unique approach and a learning curve that I hope is not to painful, but a curve nonetheless.

    So I decided to turn the last 3 years of 'basic' research into its own game, set in the same world, but with a more traditional approach to characters, scenarios, etc.

    F&F will bring some new concepts of interaction and player involvement and hopefully be rewarding in a fresh yet familiar way.

    Now I just have to keep a computer working more than 2 weeks so I can type the damn thing :)

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  3. I await further news and revelations about F&F. I'm always up for a new game and this sounds like it will be exactly what I am after.

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  4. Sorry for the slow response guys...just trying to get a handle on the chaos here at the ranch.

    The thing is if you are heavy into math you will hate F&F. However, if you believe, like we did, that abstract is abstract and you only need as much math as is deemed necessary to keep the train a rollin' then you might like this :)

    (like convincing magic-users that throwing a high level fire ball at a close target in a dungeon is a baaaaad idea)

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